Income Tax is One Big Design Fail →
How come income tax doesn’t work like a credit card bill, where they TELL you what you owe instead of sending you a blank form?
California was one vote away from that being a reality.
How come income tax doesn’t work like a credit card bill, where they TELL you what you owe instead of sending you a blank form?
California was one vote away from that being a reality.
Remember your first Agile project? It took a lot to convince people to trade lengthy spec documents for a stack of index cards, but everyone knew things needed to change. Even still, success wasn’t guaranteed and there was plenty of anxiety to go around.
Now imagine that same software team changing processes yet again, this time taking their first steps to incorporate user-centered design into their work. How will everyone feel? Who’s rooting for the change? How high are the stakes?
I’d argue this team should consider ramping up gradually and deepening their design process over time. Depending on the interpersonal dynamics, a Big Bang for design can be unnecessarily risky.
When start a project with a new client, the “bang” we gravitate towards is bang for the buck. We begin with lightweight techniques that yield outsized results and give the client a taste of what user-centered design offers. Here’s a few examples:
Each of these methods pave the way for more extensive practices in the future while building credibility and comfort with a design-driven process. The idea is to hand out an appetizer and see how people react before serving a big plate full of UX methodology.
I recently saw Dr. Steve Julius, former psychologist for the Chicago Bulls, give a presentation about behavior and process change within teams. When asked about the number one mistake people make in this area, he offered this:
They try to change too much, too fast—and they become zealots.
Sometimes, slow and steady wins the race.
Most of the tips above have been collected from the following (fabulous) books; I strongly encourage you to dig into them for more.
Braden Kowitz, a Design Partner at Google Ventures, gave a great presentation at the the 2015 Prototypes, Process and Play conference consisting of five pieces of advice for those that do product design work.
At the end of the session, there was a brief Q&A in which someone asked about how to balance science with art and go with your gut. I really liked Braden’s answer, which I’ll paraphrase:
When there’s no hard data available, make decisions by identifying who has the best instincts for that type of decision, whether they be a visual designer, sales rep, support agent, or the CEO. Let that person decide, and call out the fact that you’re in subjective territory.